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GAME RULES

YOU CAN FIND A LOT OF INFORMATION ABOUT DETAILED RULES OF CASINO GAMES ON THE INTERNET. WE DON'T WANT TO BOTHER YOU WITH TONS OF PAGES AND UNREADABLE TEXT, SO WE DECIDED TO MAKE AN EASY SELECTION OF THE MOST IMPORTANT INFORMATION AND WE ONLY BRIEFLY INTRODUCE THESE GAMES TO YOU.

OUR MOBILE CASINO IS ALSO SUITABLE FOR PEOPLE, WHO DON'T HAVE ANY EXPERIENCE WITH THESE GAMES. OUR CROUPIERS WILL EXPLAIN RULES TO EACH NEW PLAYER OF CASINO GAMES.

BLACK JACK

BLACK JACK IS VERY SIMILAR TO A CZECH GAME CALLED „OKO BERE", OR „21". THERE ARE 1-7 PLAYERS PLAYING AGAINST THE CROUPIER. THE AIM OF THIS GAME IS TO ACCUMULATE A HIGHER POINT TOTAL THAN THE CROUPIER, BUT WITHOUT GOING OVER 21. YOU COMPUTE YOUR SCORE BY ADDING THE VALUES OF YOUR INDIVIDUAL CARDS.

THE BEST POSSIBLE CARD COMBINATION IS CALLED „BLACK JACK", AND MEANS THAT A PLAYER REACHED VALUE 21 BY USING JUST 2 CARDS (E.G. THE ACE AND THE KING OR THE ACE AND 10 ETC.). IF A PLAYER GOES OVER 21, HE LOST. SO THE MOST IMPORTANT DECISION IS IF TO TAKE ANOTHER CARD OR NOT.

THIS GAME IS QUICK, EASY AND MANY PLAYERS CAN EXCHANGE TO PLAY IT. THE CROUPIER PUTS 6 NEW DECKS OF CARDS ON THE TABLE BEFORE THE FIRST DEAL (312 CARDS), THAT PLAYERS CAN CHECK THE CARDS COMPLETENESS. THEN, CARDS ARE SHUFFLED AND THE GAME STARTS.

TEXAS HOLD´ED

THERE ARE AROUND 2000 VARIATION OF POKER GAME, BUT TEXAS HOLD'EM IS THE MOST POPULAR AND THE MOST PLAYED ONE. THIS GAME IS DESIGNED FOR 2-7 PLAYERS THAT ARE TRYING TO WIN BACK THEIR CHIPS BY THE STRONGEST CARDS COMBINATION. THE PLAYERS PLAY AGAINST EACH OTHER AND THE CROUPIER SUPERVISES THEM. AT THE BEGINNING OF EVERY GAME, ALL PLAYERS MUST BET A SMALL AMOUNT OF THEIR CHIPS AND THEN EACH OF THEM GET 2 CARDS. THE PLAYERS MUST PAY ATTENTION THAT THEIR CARD NUMBERS ARE NOT SEEN BY OPPONENTS WHO COULD TAKE IT AS AN ADVANTAGE.

AFTER A PLAYER SAW HIS FIRST TWO CARDS, HE MUST DECIDE IF HE WANTS TO KEEP THOSE CARDS („FOLD"), IF HE CALLS HIS BET („CALL") OR RAISE HIS BET („RAISE"). AFTER THAT, THE CROUPIER FLOPS 3 CARDS ON THE TABLE („FLOP") AND THE PLAYERS ARE DECIDING, IF TO FOLD THEIR CARDS, CALL A BET OR RAISE A BET. THEN, THE CROUPIER ADDS ANOTHER CARD AND ANOTHER ROUND OF BETS PROCEEDS. AT LAST, THE CROUPIER ADDS THE LAST (FIFTH) CARD AFTER WHICH THE PLAYERS ARE AGAIN DECIDING IF TO FOLD OR BET. IF ANY PLAYER DECIDES TO BET ALL HIS CHIPS, WE CALL IT „ALL IN". NOW THERE ARE 5 CARDS ON THE TABLE. THESE CARDS ARE ALL SAME FOR THE REMAINING PLAYERS AND WHO HAVE THE STRONGEST CARD COMBINATION OF HIS CARDS AND CARDS ON THE TABLE BECOMES A WINNER. A PLAYER WITH THE STRONGEST CARDS OBTAINS ALL THE CHIPS IN THE POT.

ROULETTE

THIS QUICK AND ENTERTAINING GAME IS DESIGNED FOR MAX. 14 PLAYERS. A LOT OF PLAYERS CAN EXCHENGE TO PLAY WITHIN A SHORT TIME, BUT MOST OF THEM PLAY TILL THEY HAVE SOME REMAINING CHIPS. BEFORE START OF EVERY GAME, THE PLAYERS BET THEIR CHIPS ON A CANVAS, WHERE IS A FIELD WITH VALUES. THE PLAYERS CAN BET ON NUMBERS OR COLORS, EVEN OR ODD VALUE, LOW OR HIGH VALUE AND ALSO ON WHICH COLUMN OR DOZEN A BALL IS LOCATED IN. THE PLAYERS CAN BET ON ANY FIELD, OR ON MULTIPLE FIELDS SIMULTANEOUSLY. TO DETERMINE THE WINNING NUMBER AND COLOR, THE CROUPIER SPINS A WHEEL IN ONE DIRECTION, THEN SPINS THE BALL IN THE OPPOSITE DIRECTION AROUND A TILTED CIRCULAR TRACK RUNNING AROUND THE CIRCUMFERENCE OF THE WHEEL. THE BALL EVENTUALLY LOSES MOMENTUM AND FALLS ONTO COLORED AND NUMBERED POCKETS ON THE WHEEL AND THE CROUPIER MARKS THE WINNING NUMBER, AND ACCORDING TO RULES DIVIDES THE CHIPS TO PLAYERS. THE CHIPS THAT WERE BET ON A DIFFERENT FIELD THAN THE WINNING ONE BELONGS TO THE CROUPIER.

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